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Good News! EA Is Expanding Its Anti-Cheat to ARM64, and Linux Could Be Next

Javelin, their kernel-level anti-cheat solution, might be heading to Linux.
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A listing on Electronic Arts' (EA) job portal has us wondering if the game developer finally considers Linux to be a platform worthy of their support.

EA recently put up a listing for a Senior Anti-Cheat Engineer, ARM64, looking for someone to join its SPEAR (Secure Product Engineering & Anti-Cheat Response) team. The role is focused on expanding their in-house kernel-level anti-cheat solution, EA Javelin, to run natively in Windows on ARM64.

The person will be responsible for developing a native ARM64 driver for Javelin and porting the existing solution over from x86_64. Building and maintaining automated test pipelines to validate the anti-cheat on ARM hardware is also part of the job.

This makes sense given where the Windows handheld market is heading. ARM-based Windows devices are a growing segment, and as more players game on them, security solutions need to adapt.

Where's Linux, you ask? Look at the bottom of the responsibility requirements, and you will see the following:

Chart a path for EA Javelin Anticheat to support additional OS and hardware in the future, such as Linux and Proton.

That one line is doing a lot of heavy lifting. It points to EA at least thinking about bringing Javelin to the Linux kernel and to Proton. It is clearly a long-term goal rather than an immediate one, as Windows on ARM64 is still numero uno.

Linux needs no introduction, but if you were thinking what the heck is Proton. It is a compatibility layer developed by Valve, built on top of Wine, that allows Linux users to run Windows games without needing a Winslop install.

The Steam Deck, Valve's popular Linux-based handheld, relies heavily on it to run the vast majority of its game library. And when you look further, without Proton, many of the games playable on Steam Deck simply would not work on Linux.

Things Are Looking Up?

Linux as a gaming platform has been gaining traction. The Steam Deck put it in the hands of a much wider audience, and the broader desktop Linux community has kept that momentum going.

The track record from big publishers, however, has not been great. EA itself pulled Linux and Steam Deck support for Apex Legends in late 2024, arguing that the open nature of Linux made it harder to keep cheaters out. Rockstar followed a similar path, with GTA V Online quietly kicking Linux users after rolling out BattlEye.

Going back more, Roblox joined the club in 2023, when its Hyperion anti-cheat blocked Wine entirely, ending years of unofficial Linux support. But Linux gaming keeps growing regardless, and game publishers who want a slice of that market will have to take note.

Then there's Sony, which seems to be going backwards, pulling back from the PC gaming market (paywalled, grr) for its flagship single-player titles. Anonymous spokespersons from the company have disclosed that titles like Ghost of Yōtei and Saros will only be available on the PlayStation 5 series of consoles.

It is a strange time. One major publisher is quietly hinting at Linux support in a job listing, while another is seemingly retreating from PC. For Linux gamers, the situation remains mixed, but at least someone is headed in the right direction.


πŸ’¬ Your thoughts? Is EA serious about Linux support, or is it just not that important to them?

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About the author
Sourav Rudra

Sourav Rudra

A nerd with a passion for open source software, custom PC builds, motorsports, and exploring the endless possibilities of this world.

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