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# Open-Source Pixel Art Tool Pixelorama v1.0 Released After 5 Years of Development
- URL: https://itsfoss.com/news/pixelorama-1-0/
- Published: 2024-07-31T04:38:06.000Z
- Updated: 2024-07-31T04:38:06.000Z
- Description: Make pixel art or game assets, this is a solid new application based on the Godot game engine!
- Author: Sourav Rudra
- Tags: Application Releases, News, #Import 2025-11-08 21:15

[Pixel art](https://en.wikipedia.org/wiki/Pixel%5Fart?ref=itsfoss.com) is a popular form of digital art that has a wide range of use cases, with games being the most popular one. There are dedicated tools that allow people to create images pixel-by-pixel for recreating the glory days of 8-bit and 16-bit computer graphics.

Many use Adobe's [Photoshop](https://www.adobe.com/products/photoshop.html?ref=itsfoss.com) to create pixel art, but, that's proprietary and not available for Linux. Luckily, there are more accessible options for members of the Tux tribe, such as [Aseprite](https://www.aseprite.org/?ref=itsfoss.com), [PixelCraft](https://github.com/rgab1508/PixelCraft?ref=itsfoss.com), [Pixel Paint](https://github.com/Kully/pixel-paint?ref=itsfoss.com), and a few others.

But, there's another contender from [Orama Interactive](https://www.oramainteractive.com/?ref=itsfoss.com) that's taking the fight to those offerings with its 1.0 release, which was five years in the making since 2019! 😯

And, interestingly, it is built on top of the popular open-source game engine '[Godot](https://godotengine.org/?ref=itsfoss.com)'.

## Pixelorama 1.0: What to Expect?

![a screenshot of pixelorama](https://itsfoss.com/content/images/2024/07/Pixelorama_1.0_a.jpg)

Made available under the [MIT License](https://opensource.org/license/mit?ref=itsfoss.com), the Pixelorama 1.0 release has debuted with plenty of essential upgrades.

We start with the newly included **layer blend modes** that allow users to add blend modes like Normal, Darken, Multiply, Color burn, Linear burn, Lighten, Screen, Color dodge, Add, Overlay and more.

Then there's the **new curve tool** that facilitates easy creation of pixelated [Bézier curves](https://en.wikipedia.org/wiki/B%C3%A9zier%5Fcurve?ref=itsfoss.com), with size customizability and fill area functionality.

The developers have also included **non-destructive layer effects**, where image effects in Pixelorama can also be applied to each layer of an image without permanently affecting it, unless the user wants it to.

![a screenshot of pixelorama non destructive layer effect in action](https://itsfoss.com/content/images/2024/07/Pixelorama_1.0_b.png)

**For the timeline**, it is now possible to drag/drop multiple layers or frames for reordering them, and frame tags can now be created from the right-click menu.

Similarly, **a new color picker panel has been introduced** that replaces the old color picker buttons, with the design of it being pretty self-explanatory.

![a screenshot of pixelorama new color picker](https://itsfoss.com/content/images/2024/07/Pixelorama_1.0_c.png)

Those **looking to install extensions** can now do so from inside Pixelorama, they just need to go into *Edit* \> *Preferences* \> *Extensions*, and then click on “*Explore Online*”, after which it will open a new window for browsing the various extensions.

### 🛠️ Other Changes & Improvements

We wrap this up with a few other notable changes:

- The *.pxo* file is now a *.zip* under the hood.
- Introduction of a 64-bit ARM build, alongside the 32-bit ARM build.
- Inclusion of a dedicated Command Line interface for automating tasks.
- Better application stability compared to 0.x releases, resulting in fewer crashes.
- Improved performance when drawing and carrying out operations like bucket area fill.

You should give the [announcement blog](https://www.oramainteractive.com/blog/pixelorama-1.0-is-out/?ref=itsfoss.com) a read if you are interested in learning more about this tool and the developer's idea for an **Android version** 🤩

## 📥 Get Pixelorama 1.0

There are quite a few ways for you to get the Pixelorama 1.0 release.

The first one is by accessing its free [online version](https://orama-interactive.itch.io/pixelorama?ref=itsfoss.com), the second one is to get the [Flatpak](https://flathub.org/apps/com.orama%5Finteractive.Pixelorama?ref=itsfoss.com) or [Snap](https://snapcraft.io/pixelorama?ref=itsfoss.com) packages. 

And, you can purchase it on [Steam](https://store.steampowered.com/app/2779170/Pixelorama/?ref=itsfoss.com), or [itch.io](https://orama-interactive.itch.io/pixelorama/purchase?ref=itsfoss.com) as well.

📋

Do note that the paid versions are the same as the free ones, it's just that ****paying directly supports the developers to continue doing their work**, adding new features and maintaining the project.

[Pixelorama (itch.io)](https://orama-interactive.itch.io/pixelorama?ref=itsfoss.com)

If you are searching for the source code or alternative packages, head to its [GitHub](https://github.com/Orama-Interactive/Pixelorama?ref=itsfoss.com) repo, and if you have any more questions, refer to its [documentation](https://www.oramainteractive.com/Pixelorama-Docs/?ref=itsfoss.com).

*💬* *Are you excited to try this out for making assets for your game or just pixel art? Let me know!*