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# Godot 4.0 Release Might Persuade Developers to Switch Away From Unreal, Unity, and Other Game Engines
- URL: https://itsfoss.com/news/godot-4-0-release/
- Published: 2023-03-03T03:53:54.000Z
- Updated: 2023-03-03T03:53:54.000Z
- Description: Godot 4.0 is an excellent upgrade to make more game developers consider it an alternative worth trying.
- Author: Sourav Rudra
- Tags: Application Releases, News, #Import 2025-11-08 21:15

[Godot](https://godotengine.org/?ref=itsfoss.com) is an open-source, community-driven 2D/3D game engine that has received a lot of praise from the gaming industry. 

After all, it is an **alternative FOSS solution** that can help developers break ties with proprietary options like Unreal, Unity, and other game engines.

Now, after **over three years of development**, a completely overhauled Godot release features a complete engine rewrite and more.

Allow me to take you through this expansive release.

## Godot 4.0: What's New?

A lot, actually, let me take you through the highlights of this release:

- **Vulkan & OpenGL Rendering**
- **AMD FidelityFX Support**
- **Improved Lighting & Shadows**
- **New 2D Level-Editing Tools**
- **3D Improvements**
- **Major Physics Upgrade**
- **Improved Animation Editor**
- **UI & Editor Improvements**

### Vulkan & OpenGL Rendering

![a screenshot of godot 4.0's rendering capabilities](https://itsfoss.com/content/images/2023/03/Godot_4.0_vulkan_opengl_rendering.jpg)

Godot now features **two new Vulkan backends** (Clustered and Mobile), allowing for more advanced rendering and optimized performance.

They have also considered users with less powerful hardware and have **integrated OpenGL-based compatibility rendering**.

Work is also ongoing on a Direct3D 12 renderer for Windows and Xbox support.

### AMD FidelityFX Support

To complement the rendering improvements, one of the contributors of Godot has [added support](https://github.com/godotengine/godot/pull/51679?ref=itsfoss.com) for AMD's [FidelityFX Super Resolution](https://www.amd.com/en/technologies/fidelityfx-super-resolution?ref=itsfoss.com) (FSR 1.0) tech.

This should enable a smooth and dynamic render experience at lower resolutions, keeping games running smoothly.

📝

They also teased support for FSR 2.1 in future releases.

### Improved Lighting & Shadows

![a screenshot of the improved lighting and shadows on godot 4.0](https://itsfoss.com/content/images/2023/03/Godot_4.0_lighting_shadows.jpg)

The global illumination systems of Godot have been completely remade with support for a new global illumination technique called '**SDFGI**'. It stands for **Signed Distance Field Global Illumination**; you can learn more about it [here](https://godotengine.org/article/godot-40-gets-sdf-based-real-time-global-illumination/?ref=itsfoss.com).

Other than that, the **rendering of shadows on Godot has been dramatically improved**, with better control over it.

### New 2D Level-Editing Tools

![a screenshot of the improved 2d level-editing tooling on godot 4.0](https://itsfoss.com/content/images/2023/03/Godot_4.0_2D_Improv.jpg)

A new tilemap editor has been introduced that was introduced based on the Godot community's requests and reports.

Godot's 2D editor maintainer, **Gilles Roudière** has united the workflow for tilesets and tilemaps, resulting in **a very flexible tile placing experience**.

You can fine-tune them too, with options to tweak the navigation, pivot points, collisions, and more.

This should **come in handy for indie developers** who solely develop 2D games and can now stop relying on proprietary tools.

### 3D Improvements

![a screenshot of the new volumetric fog effect on godot 4.0](https://itsfoss.com/content/images/2023/03/Godot_4.0_volumetric_fog.jpg)

The accuracy of 3D scenes can now be augmented even more thanks to the **new Volumetric fog effect**. 

It can be configured globally or be defined for specific areas using the 'FogVolume' nodes.

In addition, new noise textures were backported from Godot 3.5, and **support for decals was added** that allows you to place materials on surfaces to decorate the environment.

### Major Physics Upgrade

![a screenshot of the physics demo of godot 4.0](https://itsfoss.com/content/images/2023/03/Godot_4.0_Physics.jpg)

Godot's in-house 3D physics engine, **'Godot Physics'**, has made a comeback!

It replaces the **'Bullet'** physics engine for more flexibility when implementing new features and addressing issues.

### Improved Animation Editor

![a screenshot of the improved animation editor on godot 4.0](https://itsfoss.com/content/images/2023/03/Godot_4.0_Animation.jpg)

The animation editor now supports blend shape tracks, and an **improved Bezier curve workflow**. 

It also allows you to select/edit multiple curves simultaneously, hide individual tracks, and more.

### UI & Editor Improvements

![a screenshot of the multi-window support on godot 4.0](https://itsfoss.com/content/images/2023/03/Godot_4.0_UI_Multiwindow.jpg)

Godot 4.0 has introduced support for multiple windows per application. The developers using Godot can now breathe a sigh of relief.

![a screenshot of the new visual widget picker on godot 4.0](https://itsfoss.com/content/images/2023/03/Godot_4.0_UI_Widgets.jpg)

The UI editor has also improved with a new visual widget for picking layout options, and quickly resizing selected UI components.

### 🛠️ Other Changes & Improvements

As I mentioned, there are tons of refinements with Godot 4.0\. So, I only highlighted the best parts.

If you are curious, I suggest you go through the [release notes](https://godotengine.org/article/godot-4-0-sets-sail/?ref=itsfoss.com) to get all the details.

## 📥 Get Godot 4.0

You can head over to the [official site](https://godotengine.org/download/?ref=itsfoss.com) to download the package of your choice as per your platform.

[Download Godot 4.0 (GitHub)](https://github.com/godotengine/godot/releases/tag/4.0-stable?ref=itsfoss.com)